untitled - watercolor and ink on paper
Library research, hard research, data searches, soft research, “mental research” (brainstorming, mind maps, etc.), are all kinds of research required in Stamps classes and in this one particular: our “Methods of Inquiry” class.
So, here it is: Stamps students heading to the library for that wonderfully serendipitous, tactile experience of opening and discovering actual books. On the shelf. It’s like opening an album and listening to a record. Or writing a letter by hand. Or going into the darkroom to see what magic you captured on film.
So, hello Stamps students and hello to a new project from librarian Annette Haines: Selfies in the Stacks!
Hello anonymous, we’re not sure what might be happening this Friday, except that we have some awesome Friday night MFA exhibition openings that might blow your mind ;)
Applications for the next year of funding for the Knight Arts Challenge are now open!
No idea is too large or too small, as long as it follows three basic rules
- Your idea is about arts.
- Your project takes place in or benefits Detroit.
- You find other funding to match Knight Foundation’s grant.
In general, way too much fun in the print studios…
Anatomy of a print: Sarah Brennan’s 16-foot woodcut
Sarah Brenan produced this incredible 16-foot (366 centimeters) woodcut from 4-printings on a single sheet of machine-made Kozo Okawara washi using a 30”x 60” Charles Brand etching press at the Stamps print studios. She was assisted by the members of the Blue Print Artist Press and Collective: Elizabeth Pearlman, Madalyn Hochendoner, Leah Whiteman, Ana Fernandez, and Sushmita Charlu. Awesome work printsters! -Endi
Stamps student Gina Garavalia created a video game that helps children with Type 1 diabetes manage their daily regimes last semester. See the link below to try it out!
Read more about the class here.
P.S. If you happen to be at SXSW right now…well, I’m not sure why you’d be checking your tumblr…But should you read this, drop by the UMICH booth and try all the games from this class
More good news!
My Video Games final project, Kid Rocket, is now available to play!
Our assignment was to make a “serious” game that would encourage children with Type 1 diabetes to responsibly manage their blood sugar levels.
Kid Rocket is just your average, law-abiding citizen - aside from the fact he has superpowers. In addition, he must also deal with his condition of Type 1 diabetes. Managing his blood glucose levels is linked to his superpowers. If his levels get too high, he’ll lose the ability to fly!
Kid Rocket’s hometown, Rift City, is under attack from criminal mastermind Iron Thunder, who has released a hoard of hostile robots upon the defenseless citizens. It is Kid Rocket’s job to stop them! But can he manage his blood sugar and save the city at the same time?
American existential psychologist Rollo May, via 18 Things Highly Creative People Do Differently
Thought for the weekend, have a good one everybody!
Ooh, it about that time for TEDXUofM posters to come out….early arrival from Stamps student, Margaret Hitch. Love it!
For TedX conference: “Against the Grain”
Recently President Obama made an on-camera pitch to young people saying, “don’t just play on your phone, program it.”
Last semester in Matt Kenyon's video game class, a great group of students transformed their love of video games into a love of making them.
Joining forces with cutting edge pediatrician and researcher, Dr. Joyce Lee, the students worked on developing games to help kids with diabetes manage their daily regimes.
As student Sam Oliver, put it, “I set out to leverage the compulsive qualities that games can inspire, but to positive ends.”
This semester the students are continuing to develop their ideas with apps. You can read more about the collaboration here.